Release notes

Every update tells
a new chapter.

Follow the evolution of Fantasy Walk and discover the features, improvements, and fixes included in each version.

Version

1.4.2

Build 38

Bug fix

Competition points

Fixed an issue that prevented eligible catches, victories and quest turn-ins from counting towards guild competitions immediately after starting the app.

Version

1.4.1

Build 37

Improvement

UI improvements

Several parts of the interface have been updated to make controls more intuitive and guidance easier to understand.

Bug fix

Bug fix: Sign-in and purchase recovery

Google-linked accounts and purchased content are restored more reliably after a session expires.

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Improvement

Competitions are accessible directly from the village view. After your first visit, a compact status display reliably replaces the trial-round banner. Without a Guild Pass, the locked frame appears only after the trial round has fully ended.

Improvement

The food selection for animal companions is larger and shows your animal friend in the header. New reactions show whether they like the food, and a regional feeding tip helps after two rejected foods. Guidance on friendship, moving in, choosing a name, and the next visit is clearer.

Improvement

New players get clearer guidance: a card shows the distance to the next village and starts the first route, while the route list highlights the right path. If Health Connect authorization fails, onboarding explains how to manually grant access to steps and heart rate.

Improvement

A full Wanderpenny pouch is highlighted more clearly at the 50,000 limit. Additional guidance explains that steps taken while the pouch is full are not credited later and that fitness apps may send step updates with a delay.

Bug fix

Purchases can be retried after temporary connection problems. An open Google Play purchase dialog no longer causes a premature error when checking purchase status.

Version

1.4.0

Build 36

New feature

Competitions Are Here!

Three tournaments, fresh chances every week: compete with other players in fishing, combat, and quest tournaments, climb the leaderboards, and earn weekly titles! Try participating once for free or reserve the next full seven-day round.

Improvement

Your Fishing Records in the Spotlight

New personal weight records and the smallest and largest possible specimens of each fish species get a golden celebration. Your almanac shows catch counts, your smallest and largest catches, and crowns for reaching each species’ weight limits.

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New feature

The competitions overview brings all three tournaments together with scores, ranks, and leaderboards. Illustrated headers, a countdown, and introductions explain how they work: normal and strong enemies award 1 and 2 combat points, while easy to hard quests award 1 to 3 quest points. Cached leaderboards reduce repeated loading.

New feature

Gold, silver, and bronze mark the top three places. The previous-week view shows an honor board, your result, and transfer status during the synchronization period; an indicator marks unread results. Select earned weekly titles to display on your home screen, profile, and Guild Map. Loaded final results remain available, and expired titles disappear automatically.

Improvement

A banner and clearer guidance help you join the shared free trial: start for the remainder of the current round or reserve the next full seven-day round. Guests can still access their status and results. Afterwards, the Guild Pass lets you keep competing; fishing still requires the Discovery Pack or Guild Pass.

Improvement

The in-app privacy information explains tournament participation, transmitted game values, and weekly titles, as well as the difference between quest progress and Health Connect step counts.

Improvement

Highlight headings now appear clearly above their descriptions in the update dialog, and fishing records are listed as an improvement.

Improvement

The website privacy information now covers guild tournaments. There is also a new guide to temptation bundling and habit stacking for walking, plus directory badges with a pausable scrolling strip on small screens.

Bug fix

Expired guild memberships and map positions inactive for over 30 days are cleaned up reliably. Active memberships and simultaneous renewals are protected, and map pins disappear when access expires. Visibility preferences stay separate for each account and are saved for a later return.

Bug fix

Fish weights and catch reports stay correctly linked across day changes, multiple fishing sessions, restarts, and savegame backups. Record and discovery notices also appear when collecting catches from the home screen; earlier weight-limit catches are recognized in the almanac, and discoveries remain visible in fish details.

Bug fix

Eligible catches count from the confirmed start of the Guild Pass even if access verification is delayed. After importing a savegame, new catches count reliably without counting imported catches twice. Switching accounts no longer applies delayed competition data from the previous account.

Bug fix

Tutorials and catch and diving reports remain readable and usable at large text sizes. German tournament texts display umlauts and ß correctly. Returning from a pond to the fishing page no longer flashes an intermediate view and preserves your selected main page.

Version

1.3.4

Build 34

Improvement

Fish Dishes Rebalanced

The four top-tier fish dishes now grant double speed for 60 minutes instead of 1.5× speed for 120 minutes. They still restore 100 satiety.

Bug fix

Enemies Counted Correctly Again

Fixed a bug that caused defeated enemies to be counted incorrectly. Take another look at your achievements and the bestiary in your almanac!

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Improvement

The alchemist, Whiskling research, archive, Village Chronicle, and carriage station have new image transitions between the village map and page header. The lumberjack and well show your current wood and water stock.

Improvement

You can now grow every seed type in the estate garden beds of any village, regardless of its region of origin.

Bug fix

Image transitions at the estate, tavern, and inn no longer jump sideways or show bright patches. Buildings and characters move correctly between the village map and page header when opening and closing them.

Version

1.3.3

Build 33

New feature

Animal Friends and Souvenirs

Discover five animals, feed them, and build them a shelter. Take your animal friend on your travels, walk together, and find loot and special souvenirs for your display cases. One animal friendship of your choice is free.

Improvement

Estate Redesigned

The estate page has been reorganized to make it easier to navigate. The garden, workbench, bedroom, and new living room now have their own detail pages.

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New feature

After restoring your house, discover animals on suitable routes and earn their trust through daily feeding. Build a shelter with real steps and wood, welcome your animal friend when they move in, and give them a name. Additional friendships from the Explorer Pack or Guild Pass remain yours after a subscription ends.

New feature

As friendship grows, animals join you first on regional routes, then on all accessible routes and, for a surcharge, in carriages. Collect steps, regional loot, and souvenirs together; collect finds along the way and keep them if a journey is canceled. Animal details show daily step statistics, and calling treats summon absent friends.

New feature

The almanac gains animal-friend and souvenir collections with discovery counters and filters. Check friendship progress, known food preferences, and each souvenir’s origin and display location.

New feature

Your first souvenir unlocks the living room and four-stage display case construction at every restored estate. Build with real steps and wood, then display, swap, or remove your souvenirs for free.

Improvement

Choose a companion before traveling with clear confirmation; your first start from the map preselects a suitable animal from the starting region. Animals stay on eligible routes, appear on the world and guild maps, and return home when needed. Send them home at any time without losing steps or finds.

Improvement

Animal details and the Village Chronicle present friendship, food preferences, shelter, and whereabouts more clearly. Known favorite foods come first, and animations accompany feeding and friendship milestones. A tappable badge and FAQs explain every stage and benefit; important unlocks stay visible until confirmed.

Improvement

Offers for animal friendships, Starways, and secret locations show store prices and purchase types more clearly. The friendship offer appears automatically only once per village and savegame, remains accessible on the animal page, and refreshes when opened. View Guild Pass leads directly to its offers.

Improvement

Estate areas gain regional artwork and clearer content: a garden with harvest status, a workbench with recipes and seeds, a bedroom with rest time and sleep potions, and a living room with display cases and upgrades. Restoring an estate now costs 15 wood instead of 3 in every village.

Improvement

Achievements for visited regions and paths now use more suitable images and tappable status indicators instead of incorrect step and level values. Almanac waypoints and refuges are grouped by region as village, outpost, and pond. Fishing journal filters show discovered species against the total, and almanac progress remains readable with larger text.

Improvement

The website adds a guide to walking games for treadmills and walking pads, plus new directory badges. Consolidated game mechanics, comparisons, and FAQs improve information for AI search, while article headers have a more compact layout.

Bug fix

Route progress when traveling without an animal is no longer overwritten by older saves. Companion finds show correct item counts in German and English, and shelter and move-in scenes open without layout errors, including on narrow screens.

Bug fix

The unavailable shipwreck no longer appears in the almanac or counts toward discovery progress.

Bug fix

Fishing now yields at most one find per 1,000 steps: a fish, an unknown regional recipe, or a sunken chest. Special catches do not use the fish allowance; chest and recipe chances remain unchanged at 3% and 10%.

Version

1.3.2

Build 32

Improvement

Backpack and Campfire Updated

The backpack and campfire interfaces have been improved and made easier to navigate.

New feature

The Festival of Pumpkin Lights Begins Soon

Our community Festival of Pumpkin Lights starts on October 23! Together, we'll brew a magical pumpkin soup and decorate the festival grounds. All wanderers can join in, and every participant receives a reward.

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New feature

The backpack and campfire gain name search, compact headers, and coordinated filters. At the campfire, find food and potions more easily, filter for craftable recipes, and drink potions directly from your inventory.

Improvement

The alchemist explains where to buy missing basic recipes, including the merchant and travel direction, and points to the traveling merchant for sleep potions. The merchant’s location and calendar show whereabouts, weekday, and region more clearly.

Improvement

Your estate's herb garden has a cleaner display without the extra status line for ripe, growing, and harvested plants.

Bug fix

Saved games are no longer automatically deleted as outdated on app startup. If a database upgrade fails, your saved game and database remain unchanged, and retrying does not count carriage expenses twice.

Bug fix

Fishing across midnight now correctly allows up to five fish per day and fishing spot. Steps and catches synced later are assigned to the correct day, and collecting your catch does not use the final day's allowance.

Bug fix

The dashboard sleep timer now accounts for rest extended by Sleep Elixirs and displays the correct countdown and progress.

Bug fix

The Astral Citadel's horse now faces the direction of travel during carriage rides.

Version

1.3.1

Build 31

New feature

Travelling Merchant

Visit the marketplaces, buy travel supplies and garden seeds, and discover a different recipe each day. The merchant calendar shows his next visit.

New feature

Adventure Journal

See your steps and experiences in the Adventure Journal's daily chronicle and share today's adventures as a personal adventure card.

New feature

Sleep Elixirs

New Sleep Elixirs in four levels extend your rest at the inn and estate, giving you a longer Well-Rested speed bonus afterwards.

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New feature

The workbench lists conversion recipes you have not learned in an expandable section. Previously seen recipes name their merchant, and an info panel shows known sources in both the workbench and Almanac.

New feature

The traveling merchant visits one village each weekday, all five on Saturdays, and rests on Sundays. Buy and sell goods or discover the daily recipe at twice its regular shop price. The marketplace shows regional artwork, your Wanderpenny balance, and an illustrated merchant calendar; buttons and tutorials use consistent rounded shapes.

New feature

Four sleep-elixir tiers extend rest time and the following speed bonus by 20 to 80 minutes. Brew tier 1 from red herbs or buy it from the traveling merchant; higher tiers are available from alchemists. The estate bed and sleep display clearly show rest time, progress, and selected elixirs.

New feature

Battles and fishing sessions join the adventure history with results, times, enemies, and catches with individual weights. The daily chronicle connects your activities with a personal story, lets you revisit earlier days, and shares today’s entry as a portrait image. A dashboard button opens the history directly.

Improvement

The world and guild maps use a continuous hand-drawn map with clear place names and bounded scrolling and zooming. Choose in settings whether routes or the world map open first. While traveling, dashboard location images open details for your starting point and destination.

Improvement

Secret locations show obscured artwork, regional rumors, and clearer access guidance. The archive, research tutorials, and package offers explain research points, unsealing, and routes to the Star Citadel more clearly. The citadel is introduced with quests, its own estate, and village services, with easier access to unlock options.

Bug fix

Each garden sowing yields at most five plants, with the chance of new seeds evaluated only after the fifth harvest. Individual harvests leave remaining plants growing. Harvest-all and early clearing warn about losses and do not generate extra seeds.

Improvement

For an active, auto-renewing subscription, Guild Standing offers a button that opens subscription management in Google Play. A reminder explains that you can cancel at any time.

Improvement

The Almanac's bestiary groups opponents by region and sorts each group by required steps.

Improvement

The inventory image and pirate's crossbow have been redesigned.

Improvement

The website adds a guide to steps, heart rate, and battle types, plus a reliably loading LaunchNest badge in the scrollable footer row. Google Play links carry campaign parameters for install attribution, and background remnants have been removed from ranger artwork.

Bug fix

Carriage rides to the Astral Citadel check current research access. Locked rides are no longer offered without an active Guild Pass or Discovery Pack.

Bug fix

Unit prices and satiety displays in shops, along with monster requirements, adapt better to larger text on narrow screens.

Version

1.3.0

Build 30

New feature

Discovery Pack

The Discovery Pack is a one-time purchase: Permanently unlock Whiskling expeditions, secret locations, and paths to the Astral Citadel.

New feature

The Village Alchemist

Visit the village alchemist to combine regional speed potions and discover master recipes.

New feature

Back Up Your Save

Back up your save and restore it on a new phone.

+ Show 11 more improvements & fixesHide details

Improvement

Alchemist offers now show required potions, quantities, prices, and speed effects more clearly. An info panel explains the unlocks and cauldron fees for each favor level.

Improvement

At fishing ponds, Whiskling research now appears before today's catches. Expeditions start in the current region with a sighting chance every 1,000 steps; they cannot be started during a fishing trip.

Improvement

Book carriage rides directly from location and route details, with an overview of the route, price, discounts, and step credit. Expenses appear immediately in daily statistics. Clearer travel buttons and access guidance improve navigation, and switching to an active route centers the map on your character without flickering.

Improvement

Village and guild areas have a clearer layout. Guests see previews of the Guild Map and profiles, while offers explain the Explorer Pack and Guild Pass more clearly. Previously unsealed locations remain saved when access expires.

Improvement

Completed tutorials and game tips are now included in save backups and can be transferred with your progress to a new device.

Improvement

The app shows highlights from the three latest versions, with a link to the complete release history on the website.

Improvement

The website now has an Apple App Store button with an email waitlist for the planned launch.

Bug fix

Fixed a startup error when loading Wayfarer Penny exchange services.

Bug fix

The Guild Register stays open even without an internet connection and shows a notice in the member list. Without an active Guild Pass, member counts are no longer loaded in the background.

Bug fix

Newly accepted step quests now correctly count steps synced late from Health Connect, including applicable speed bonuses and steps already credited.

Bug fix

Older saves now migrate correctly at startup. If a save cannot be read, an error appears instead of incorrectly starting onboarding.

Version

1.2.9

Build 29

New feature

The Guild Archive

Exclusive to Guild members: Put your hard-earned Research Points to use in the new Guild Archive. Break the seals on mysterious files, rise through the research ranks, and reveal hidden locations on your world map.

New feature

Secret Fishing Ponds

Exclusive to Guild members: Discover secret ponds and head out on fishing trips! Every 1,000 steps you walk gives you a new catch chance to pull all 16 unique fish species ashore for your collection.

Improvement

Cooking, Recipes & Inventory

Better overview for cooks and collectors: Filter recipes directly at the campfire and in the almanac to instantly see dishes you have the ingredients for. In addition, your inventory now displays the exact total quantity of your potions and rations at a glance.

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New feature

The new fishing book records all 16 fish species with catch records, weights, dates, and recipe status. Sixteen fish dishes join the campfire menu, with higher tiers granting a speed bonus. After reaching the daily fish limit, you can keep fishing for sunken chests and message-in-a-bottle recipes.

New feature

Secret locations and ponds gain regional artwork, location information, and animated catch reports. Dashboard progress bars, catch counters, and quick access keep you informed about active secret-location activities.

Improvement

The Guild Pass and join card explain membership and cancellation more concisely, and subscription status updates more reliably. Unsealing a file in the guild archive now opens the world map directly.

Improvement

Speed potions can now be consumed anytime without an active adventure. A confirmation dialog prevents accidentally overwriting active buffs.

Improvement

Location cards for estates and carriage stations now dynamically show the next construction phase, required materials, and current inventory.

Improvement

Illustrated introductions explain class changes and fishing. Newly reached favor levels present their unlocked village privileges in a multi-page carousel.

Improvement

Steps walked during whiskling expeditions without a sighting now reward wilderness exploration with 1 Guild Research Point.

Improvement

Landing page expanded with new guides on cozy fitness, step goals, and RPG walking apps.

Bug fix

Strict daily cap of 5 fish enforced; sunken chests and recipes are no longer counted as fish.

Bug fix

Cooking animation for campfire recipes reactivated and display of long ingredient lists improved.

Bug fix

Step counting stabilized for retroactively corrected Health Connect daily values, and notifications reliably activated during quick app launches.

Bug fix

Satiety value of the Astral Oasis Feast aligned with the standard maximum of 100 satiety.

Version

1.2.8

Build 28

New feature

Carriage Stations & Fast Travel

Rebuild carriage stations in all five villages, befriend regional draft animals, and spend Wayfarer Pennies to travel quickly between places you have already discovered. A timetable and personal travel journal are included.

New feature

Expeditions in the Wild

Start whiskling expeditions directly from outposts. In the untouched wilds, you get another sighting chance every 800 steps and can track the region's research progress right on site.

Improvement

Distinctive Classes

Your class now shapes your adventure more strongly: Rangers discover extra loot, Pirates get better prices, Warriors fight more efficiently, and Mages craft bonus items. Later, you can also change your class in the Hall of Fate.

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Improvement

The former estate overview is now the Village Chronicle, bringing the progress of your estates, herb beds, carriage stations, and draft animals together in one clear place.

New feature

After completing your first adventure, you can rate Fantasy Walk directly from the app. The request deliberately appears on a later app launch and can be postponed or dismissed permanently.

Bug fix

When your Guild Pass has truly expired, the next app launch returns you from the Star Citadel to your region’s main village. Temporary connection problems no longer count as an expired subscription or trigger a farewell or return journey.

Improvement

The guild status screen now shows whether your Guild Pass is active, how long it remains valid, and whether it will renew automatically or has already been cancelled. A personal farewell dialog explains when access has actually expired.

Bug fix

Temporary connection drops no longer interrupt your session, keeping guest accounts and linked subscriptions safe.

Version

1.2.7

Build 27

New feature

Whiskling Expeditions

Embark on step expeditions into the wild from the guild house: Discover all 50 elusive whisklings in the almanac, and collect gifts as well as mysterious speed potions. In the guild settings, you can choose whether your research progress is visible to others.

Improvement

Battle Balancing

The required step count for challenging creatures has been increased.

Improvement

Daily Quest Board

Quests accepted on the previous day no longer block new quests after completion.

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New feature

On the history screen (“Your Past Adventures”), a new filter bar allows targeted filtering by expeditions, quests, and routes with dynamic match counts.

Improvement

The village view is more clearly organized: the quest board and estate are at the top, while the guild, tavern, and crafts are grouped into collapsible sections.

Improvement

In the food dialog, a new indicator clearly shows how many hours remain before the next speed penalty or whether a penalty is already active.

Version

1.2.6

Build 26

New feature

Wayfarer Pennies

Every real-world step adds one Wayfarer Penny to your pouch, up to 50,000. Spend them at merchants, inns, taverns, wells, and lumberjacks, or sell eligible finds to merchants for additional Pennies.

New feature

Your Feedback

You can now send us feedback, ideas, or problems directly from the app settings.

Version

1.2.5

Build 25

New feature

Your Step History

Explore your recorded steps from the last 7, 14, or 30 days in an interactive bar chart with an average line, total, daily average, and best day.

Bug fix

Campfires During Quests

Campfires can now be lit during active quests and remain active for 200 quest steps.

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New feature

After launch, a horse-cart-themed dialog checks once for available Play Store updates. Release notes are marked as seen only when matching data exists for the installed version.

Improvement

The website adds a screen-free walking guide, new showcase artwork, and official Google Play badges with campaign attribution. On phones, a collapsible menu and improved design, preview, and controls make the Step Card Generator easier to use; duplicate preview icons have been removed.

Improvement

Harvest icons show step progress directly on the artwork with a color gradient. Regional harvests and herb beds now require 10,000 steps per harvest unit.

Improvement

The Ancient Sanctuary now uses a brighter astral color, while badges and buttons automatically adapt their text color for better readability.

Improvement

Quest cards present descriptions, rewards, and progress more clearly and highlight the main action. Hunger guidance explains satiety in the consistent tutorial style, and inappropriate world naming has been removed from the Desert Guard quest and its completion message.

Bug fix

Startup loads dashboard data earlier and no longer waits for purchase and subscription checks. Transitions and home-screen widget launches avoid empty intermediate screens, and a potential crash caused by early notifications has been fixed.

Improvement

After guild setup or pass activation, your chosen map presence syncs immediately. Guild profile timestamps now update only when the profile actually changes.

Bug fix

The quest board now retains its daily quest offers and their order when a quest is accepted or completed.

Bug fix

The introductions to Step Power, routes, quests, and satiety are now fully available in German.

Bug fix

Android notifications now resolve their icons reliably, while hunger and potion reminders remain clearly distinguishable.

Version

1.2.3

Build 22

New feature

Step Power

Your daily steps are now stored permanently as Step Power (up to 25,000) and can be used as currency.

New feature

Lumberyards & Wells

Visit lumberyards and wells to exchange Step Power for resources based on your local favor.

Bug fix

Reliable App Start

Issues with app startup have been resolved.

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New feature

The new Fantasy Step Card Generator on the landing page creates personalized fantasy step cards to download or share.

Improvement

Step Power shows animated synchronization status on the dashboard and remains readable with large numbers. Its detail view offers daily values, storage use, the last Health Connect sync, and manual synchronization.

Improvement

Region badges now sit more clearly above location names, while maps and route details consistently mark the current region, destination, and stops with color.

Improvement

The website adds the English Motivation for Walking guide, a calmer wallpaper variant, and consistent credit to Melanie Siekmöller as the developer.

Bug fix

Your current satiety is now retained when turning in or cancelling one of several active quests.

Bug fix

Hunger and potion reminders use valid, clearly distinguishable status-bar icons. Reminders and status notifications arrive at the correct local time, including in unusual time zones.

Version

1.2.2

Build 21

New feature

Your Own Estates

You can now unlock and restore your own estate in each of the five villages, complete with regional harvests, a bed, a workbench, herb plots, and an overview of all your estates.

New feature

New Guild Map

Discover routes, locations, stations, and companions who choose to share their presence on the new full-screen Guild Map.

Improvement

More Dynamic Battles

Tracking and step-based battles have been reworked with clearer progress, more informative enemy cards, and an animated battle arena.

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Improvement

Weapon selection now explains type, power source, and details more clearly during onboarding; weapons can then be switched directly at outposts, during monster searches, and from the profile, while the inventory stays focused on the backpack.

Improvement

Merchants and the Almanac now present recipes more clearly: long offer names are shown in full, and unknown recipes from visited shops can be discovered with their price, shop, and route information.

Improvement

Favor and price badges on detail pages and in location overviews now provide a larger, more comfortable tap target.

Improvement

The Sunshade Oasis now appears as a permanent sandstone settlement instead of a tent camp.

Bug fix

Brief connection errors during startup no longer prevent village trading-post offers from loading; online services reconnect safely in the background.

Version

1.2.1

Build 20

Improvement

Avatar & Satiety

Instead of levels and experience points, current satiety is now displayed at the dashboard avatar with percentage and a dynamic color ring.

Improvement

Satiety & Quick Actions

When hungry, food can now be consumed directly via a quick action in a compact dashboard selection.

Improvement

Active Days & Titles

Experience points and levels have been replaced by active days: titles now progress through app activity, and guild profiles can display active days and titles.

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Improvement

After an update, the dashboard shows the most important changes once. In settings, compact release notes present each version’s highlights.

Improvement

The unlocked title dialog has been upgraded with a themed parchment icon, smooth transition animation, and rank preview.

Bug fix

Fixed an issue where Android home screen widgets counted into negative numbers after a speed bonus expired.

Bug fix

Fixed an issue where notifications could fail to start on certain Android devices.

Bug fix

Connection to online services has been stabilized across all device configurations.

Bug fix

Fixed a localization fallback issue when launching the app in unsupported device languages.

Version

1.2.0

Build 17

New feature

Adventurers' Guild

Join the cross-village Adventurers' Guild, customize your guild profile, and discover voluntarily shared companions on the Guild Map.

New feature

Android Widgets

Three customizable Android widgets bring live timers, bonuses, route progress, and your current location to the home screen.

New feature

Starways

Travel along four new Starways to the Astral Citadel, featuring new enemies, trading posts, recipes, resources, and six quests.

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Improvement

The world map, route details, and location card show destinations, regions, stops, and remaining steps more clearly, with regional chests marking exchange waypoints. New players receive an exploration hint. Opening and recentering the world map reliably fills the entire viewport again.

Improvement

Onboarding now explains character, weapon, and name selection more clearly and features a new atmospheric explorer panorama.

Improvement

New fantasy illustrations, atmospheric toasts, and clearer action buttons give the app a more consistent look. Speed bonuses use an animated leather-boot motif, while guild areas feature terracotta, antique gold, and coordinated cards, badges, and transitions.

Improvement

The larger Android widgets now show useful travel and location information even when no bonus is active.

Improvement

The backpack now includes Almanac-style filters with counters, and edible supplies are sorted by satiety value.

Improvement

Active inn stays now appear with a rest timer on the dashboard, while updated guidance and FAQs explain overnight stays and bonus timing.

Improvement

Steps taken during monster searches and outpost battles count as adventure steps and award experience. New explanations distinguish recorded everyday steps from steps actually used for adventures.

Improvement

The Guild Hub, member directory, and profiles gain a more compact design and clearer membership details. Manage optional profile and map visibility directly with immediate saving; a carrier pigeon points out companions whose character pins can be hidden.

Improvement

Optional Google account linking protects your guild profile when changing devices without uploading your local savegame. The info and privacy section provides a copyable support ID and explains guild data, purchases, retention periods, and deletion requests.

Improvement

Guild Pass offers explain billing periods, annual savings, and restoration more clearly. The unavailable weekly leaderboard is marked as coming soon.

Improvement

A pulsing footprint on the dashboard indicates the initial step synchronization. Its completion indicator ends reliably when leaving the dashboard.

Bug fix

Starting and canceling routes and core actions remain playable offline and during server interruptions. A potential crash when loading trading-post offers during startup has been fixed.

Bug fix

Notification preferences for expiring speed potions are now saved reliably.

Bug fix

Unwanted magenta and color remnants have been removed from Sanctuary, building, and character artwork.

Bug fix

Profile setup opens reliably after joining the guild. Synced guild data and group activities are assigned correctly to your profile.

Bug fix

Items and drop probabilities that have not yet been discovered remain concealed in the bestiary.

Version

1.1.2

Build 15

New feature

Almanac

Discover the new Almanac with its bestiary, cauldron and crucible, wilderness treasures, landmarks, and shelters.

New feature

Travel Journal

Revisit completed quests in the travel journal, including their timeline, story, and final report.

Improvement

Outposts

Outposts have been thoroughly reworked: track down enemies and face them in battle.

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New feature

Potion Reminders

Get notified before a speed potion wears off.

New feature

Settings gain dedicated pages for FAQs, release notes, and app and privacy information, including the most important changes in your installed version.

Improvement

Route and quest timelines now consistently show the date and time for adventures spanning multiple days.

Improvement

Battles close automatically after the final reward or resolution. Outposts no longer award favor points or display favor or level-up indicators.

Improvement

Region badges have a cleaner design without an extra icon. Leave buttons at locations, taverns, and inns use consistently larger artwork.

Improvement

The inn in the Burning Sands now requires wood instead of water for an overnight stay.

Version

1.1.1

Build 14

Improvement

Quest Hunger

Active quests now affect hunger.

New feature

Taverns

Visit taverns and discover local specialties.

New feature

Inns

Rest at inns to receive a speed boost.

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Improvement

Canceling a quest now costs reputation.

Version

1.0.10

New feature

Hunger Reminders

Hunger notifications remind you when it is time for the next meal.

New feature

Exchange Posts

Exchange posts let you trade resources across regions.